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Old Apr 25, 2011, 03:52 AM // 03:52   #21
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I personally wasn't around at that time, could you explain? I wish i could've used heroes in pvp
Discussion on Hero Battles has been supressed from this forums so I will give you this link:
http://www.guildwarsguru.com/forum/a...t=Hero+Battles

That should give you a bit of an insight as to what happened.
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Old Apr 25, 2011, 06:38 AM // 06:38   #22
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Originally Posted by Shayne Hawke View Post
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
I'm not sure this differs sufficiently from RA by itself. I guess you might look at it as "beginners RA" but in that case, it should be paired with different teams every round. (Combating not just syncers, but consec teams tending to farm the entering ones.) RA/TA format is also not forgiving enough, you die and sans res sigs, the match is over. The constant running around and free rezzes in the factions formats helps to make them a much more fun and friendly environment. Yet just turning everything to kill count isn't necessarily a good solution either.

I think it better to stick with the HB/CB maps, maybe tweaking the warcry shrine to be less godly. The splitting and running around are a part of what makes CB fun for players of all levels, and make it more than just "everyone focus fire called target"

To the naysayers: a large number of bars would keep the format interesting for much longer than a holiday weekend. The only issue is the maintenance required to keep updating them.
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Old Apr 25, 2011, 07:00 AM // 07:00   #23
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Anything better then having HB back. That mode was just infuriating.

Just remove the pug aspect of codex. Remove other players ability to keep me from playing it!
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Old Apr 25, 2011, 07:01 AM // 07:01   #24
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No man... no capping. I don't play TA-like format for that shit.
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Old Apr 25, 2011, 07:06 AM // 07:06   #25
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Already tons of suggestions have been done , yet the format is still the same 1 year and half after without any single care.....
On big lines :
- Being able to team with heroes
- Changing title ( 1 win = 1 point)
- Costume brawl system

On a side note , i do think that CA is very popular not because it's only 2 weeks per year , but especially because rest of PvP is too repetitive ( especially for people who can't GvG) and people got enough of playing all those flawed formats ....

2nd side note , HB maps can't fit with 4 humans vs 4 humans , since it would only be about capping with terrible metas....they were done with heroes because it requires a little micro to do fine and because 4 cripshot or 4 d/a heroes will always be less good than 4 humans with those bars....
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Old Apr 25, 2011, 07:18 AM // 07:18   #26
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Originally Posted by Shayne Hawke View Post
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
I agree with this. On ZC day it's always 2-3 guild teams facerolling everyone else otherwise theres usually not enough people to even form a team. Random teams will stop the "lf mes r6 glad r5 codex" bullshit and get people into games faster.
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Old Apr 25, 2011, 08:19 AM // 08:19   #27
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It would be real funny if anet decided to start listening now after all the people who gave them suggestions on how to improve HB over the years. Real funny.
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Old Apr 25, 2011, 08:50 AM // 08:50   #28
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I feel like everyone who wish Costume Brawl system is too lazy/dumm to think of a teambuild at CA.
And all those '1 win=1 point' seek easy-to-farm title so they pretend being good with a title grinded on lone wins.

And no, "lf mes r6 glad r5 codex" is not bullshit, those are people who simply want to find teammates equally experienced to the rest of the group.
If you think it is bullshit you just want to be carried by the rest, sad but true.

Codex is the most balanced arena but it takes some effort to set up a team capable of winning.
Amount of people around there just shows how many of pvp'ers rely on meta/wiki and how many tend to use brain and make their own builds.

thanks for your time.
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Old Apr 25, 2011, 09:02 AM // 09:02   #29
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And all those '1 win=1 point' seek easy-to-farm title so they pretend being good with a title grinded on lone wins.

And no, "lf mes r6 glad r5 codex" is not bullshit, those are people who simply want to find teammates equally experienced to the rest of the group.
If you think it is bullshit you just want to be carried by the rest, sad but true.
You know , what's the point of forming a r6+ glad team when there are 3 players in the district and noone to face in anyway ??So , on ZQ day i agree people want to find equally experienced people , but on others it is "bullshit " yes ( this applies for dead hours in HA too)....

Consequence of that inactivity , what's the point of having 5 wins req for a point when you cannot even face 2 teams ???
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Old Apr 25, 2011, 09:34 AM // 09:34   #30
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I agree that forming ranked teams during dead hour is retarded.
Thus, people who do it this way are retarded as well, so I wouldn't even bother joining them.
However it wouldn't be a problem if the arena was actively played.
The reason its not, is like I said before - codex requires effort to form a build, and when someone spends 20ish (or more) minutes to do it, then gather people and just loose over and over I'm sure he won't come back.

5 wins req, in opposite to 1 win req doesn't allow people run bots just to score single wins and farm the title.
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Old Apr 25, 2011, 10:06 AM // 10:06   #31
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if the arena was actively played.
Your logic is circular so i have no idea what point you're trying to make. The arena is underpopulated because most people don't like to stand around for 20 mins going LFG LFG only to get rolled in 3 mins by a guild group. It's the same problem with HA and GvG. These formats are not friendly to the casual player. Blaming people for being lazy or dumb isn't going to make them want to play codex. People aren't going to change. Only the format can.
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Old Apr 25, 2011, 10:37 AM // 10:37   #32
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If the arena was actively played, gamers of any rank would find their place.
Arena is underpopulated because most people are bad at guildwars and rely on wiki/observe bars.
They are rolled in 3 minutes because guild groups are better at pvp aspects.
Guild groups are better, because they practiced.
It is more like 'how you play' not 'what you play' this is why it promotes skillful play not buildwars.
Pre-set pool of skills gives everyone an equal and fair start.

I pug my CA teams (g5/r9), make them get on vent, waste 20-30minutes to set up a build and I've never lost a single game during ZQ.

If people aren't going to change from being bad at pvp to being good, its clearly not the formats fault.

All you want is an easy arena where you can win against more skilled players with addition to easy-to-get title.
With this attitude (give me another format where I can win, because I can't win at current one) you wont get far at gvg/ha or any other pvp arena.

Here's my point.
You wish to win? Practice.
You wish to gain a reward without an effort? Stick to 7-heroes pve or abuse dervish when you still can.
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Old Apr 25, 2011, 12:59 PM // 12:59   #33
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Here's the thing: how is blaming the playerbase going to fix the underpopulation problem? It doesnt. It's counterproductive and turns people off. Few people are going to put in the effort to apply to a pvp guild, get onto vent/ts and grind glad points(GW iz Srs Bsns ya'll) When a game becomes too much work and it no longer becomes sufficiently rewarding, the player base dwindles because.. it is simply not *fun*..shocking concept isnt it?

In the meanwhile codex devotees can continue farming points with their friendly opponent teams of resign bots, while simultaneously bemoaning the state of the game. Sry man, you want the general GW population to suddenly get good and come play with you.. aint gonna happen
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Old Apr 25, 2011, 01:51 PM // 13:51   #34
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You wish to win? Practice.
Here's the problem.... I played HB at top level for about 2 years and practicing there was very easy and the reward was correct even for average players ( 4/3 on a tournament gave you 3 keys).... In a nutshell , this gave people an idea on microing and on splitting which helped a lot for GvG and it was nice practicing it there....

Today , there isn't any place where you can practice and RA/HA are really pointless to test out builds. Dead hours because of their bad system isn't helping . Their new metas , which are " less skill required , better result " isn't helping neither...

Just to sum up , the game isn't enough competitive , is too easy today and rewarding too much for what it is , PvE especially , and depends on those players to make formats active. Not good...
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Old Apr 25, 2011, 02:50 PM // 14:50   #35
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I agree with the most you just said.
Meta is broken, reward/skill ratio is broken, PvE is too easy (Personally I like it 'cause I can mash through with as many different builds as I want without having to use dumm henches)
PvP community is getting smaller day by day and yeah... there is likely no place for practice for the fresh blood.
Many HA newcomers asked about a guide/tutorial maps just like the overall (4vs4) one at the Isle of nameless.
Implementing a tutorial full HA run would give a place for newbies to learn in more efficent way than farming UW and trying to get further.
Yet I'm not sure if current AI could handle it.

Still, there is Isle of the nameless, where you can practice a little, and an observe mode to see how does the other play.

Lastly, It just seems like Anet buffed derv's to let people farm their g3/r6 for HoM in an easy way.
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Old Apr 25, 2011, 04:53 PM // 16:53   #36
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The main problem i see is that PvE is too rewarding compared to PvP and thus most players rather farm an area over and over ( for example getting 5 ectos every hour) rather than waiting hours in HA , thus making the place more empty....

Changing any stuff concerning reward at this point of the game would lead to a farm festival and thus the only thing i see that would do anything would be to implement tournaments such as the ones from HB , or to just replace RA with costume brawl arena....Builds are fair in CA and even if you have bad match up , you can still win on cap; not changing stuff about syncers though....
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Old Apr 25, 2011, 05:39 PM // 17:39   #37
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Last time I traded ectos some guy told me that he has incredible amount of cash made by playing pve, so why should he bother in pvp.

GW has changed to farm fest a long time ago, title seekers, cash makers, HA/CA are more likely to be played during the quest.
So the conclusion is (what some people have proven here by their arguments) people want an income from pvp without even trying.
This attitude and mentality buried competitive play.
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Old Apr 26, 2011, 09:06 AM // 09:06   #38
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People is Lazy.

Codex requires too much effort for lazy people.

Therefore people avoid Codex Arena.

It can't get simpler than that.
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Old Apr 26, 2011, 09:55 AM // 09:55   #39
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Non lazy people suffer from lazy people since they therefore can't play the format though.....
However ,i think it's hard to distinguish lazyness than playing for reward.... I mean , assuming there was 1k faction and 1 point earned at every fight , people would for sure play , but on which way.....
Would they just pick random build and ask for RR or try to find working build and play seriously to get a long streak, that's the question....
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Old Apr 26, 2011, 12:03 PM // 12:03   #40
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Originally Posted by Arnold Killmachine View Post
And no, "lf mes r6 glad r5 codex" is not bullshit, those are people who simply want to find teammates equally experienced to the rest of the group.
If you think it is bullshit you just want to be carried by the rest, sad but true.

Codex is the most balanced arena but it takes some effort to set up a team capable of winning.
Amount of people around there just shows how many of pvp'ers rely on meta/wiki and how many tend to use brain and make their own builds.

thanks for your time.
What? titles mean absolutely NOTHING. I am rank 6 hero but better than 90% of the people in HA, and rank 2 gladiator, yet better than 99% of the people in RA. Do my low titles make me bad? no. i just do not play the formats at all. I only play GvG, so only have champion titles, i would like to think im not bad at this game (although people are entitled to disagree) despite my relatively low titles.

This maybe isnt the best example ever, but having low titles does not make you bad, equally having high titles does not make you good in any way shape or form. By your logic someone who spent 6 years non stop grinding probably abusing IWAY and other junk to get rank 9 (ie - they suck), is better than someone who got rank 7 in a week with balanced just cos they have a higher rank?? dont think so somehow.

Also the game is 6 years old lol, inventing a new build at this stage is practically impossible unless its immediately after a big skill update. By now all builds have been tried and tested, the best ones became meta and went on wiki, inventing a new build which is actually worse than the meta ones dont make you big or clever, u just gimp urself and ur team mates.

Some of the arguments people STILL come up with after 6 years of guild wars are ridiculous, how they cant see the flaws in their logic is beyond me.

/rant over.

Carry on everyboy.

Last edited by floor; Apr 26, 2011 at 01:00 PM // 13:00..
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